Hinging Body Parts
WITH FREE TRANSFORM, we can edit the center point of a symbol instance, thus editing the point on which the symbol rotates or “hinges” itself. Any simulation of inverse kinematics is purely coincidental. This technique does not allow you to link objects together in a chain like the Bone tool does (see page 124), but can be useful for manipulating objects individually.
1 Select the Free Transform tool and then click on one of ...
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