This chapter is divided into 6 stages. Stage 1 will show you how to dynamically create a character that can be controlled to run left, right and jump. In subsequent stages you will then add more characters, interactivity, parallax scrolling, particle effects, sound and even add touch controls for mobile devices

ALL OF THIS DESIGN AND ANIMATION IS FUN, BUT that’s only one side of the Flash authoring experience. Interactivity is an entirely different, yet complementary side of Flash that when combined with design, makes for a compelling experience.

This chapter features a step-by-step process of how to design and code a game ...

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