Introduction
THE TECHNIQUES DESCRIBED in this book assume a basic grasp of 3ds Max. But with so many options to choose from, it’s easy to get lost in all the tools, buttons, and menus.
Not all features are created equal. This chapter goes over the fundamentals of 3ds Max with an eye toward the most important tools and how you can use them to create beautiful scenes as quickly as possible.
Making a scene
THERE IS A MYTH that you should spend most of your time modeling, and then cram all the lighting, texturing, and animation into whatever time remains in the schedule. This so-called wisdom stems from the early 1990’s when computer graphics ...
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