MODELS ARE the main building blocks of scenes. When creating a model, it’s important to model just enough detail to make a good rendering. It’s easy to get bogged down in small details that take a long time to model and won’t even be noticeable in the final rendering.
Mapping, the process of putting textures on a model, is akin to modeling. In this chapter you’ll learn simple mapping techniques that can reduce modeling time to minutes instead of hours.
KNOWING the main modeling tools in 3ds Max will make your work go much faster. Make sure you can find all these tools in the user interface, and take it from there.