Walks can embody every element of animation: physicality, attitude and emotion, appeal, and more. We're going step by step (ahem) to create a solid walk technique that you can continue to build upon.
“Blake” character rig by Jason Baskin
CREATING A WALK CYCLE is a fundamental skill for every animator. Whatever the medium--- film, video games, TV, etc.--- all depend on cycles in a variety of ways. Having a solid technique for creating a walk cycle will pay dividends time and time again, so we're spending this chapter looking at how ...