How to use this book

I’d be surprised if anyone read this book by starting at the beginning and going through to the end. This is the kind of book you should be able to just dip into and extract the information you need.

Still, I’d like to make a couple of recommendations. The Introduction chapter deals with the basics of using 3ds Max, so if you’re new to the program, you should start there. In general, you can’t do anything else until you do a bit of modeling, so I recommend that you look through the Modeling chapter before tackling some of the more advanced topics like character animation and parameter wiring.

Although the book is designed for users of 3ds Max 2011, most topics apply to 3ds Max 2010 and many apply to earlier versions as well. ...

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