GLASS CAN SEEM TO BE awfully complicated. Plain old transparency with a bit of shine doesn’t do the trick. You search in vain for the Instant Glass button, but somehow the developers of 3ds Max left it out of the user interface.
The key is to use reference images to find the look you want, and then consider which maps and parameters will create a material that simulates that look.
GLASS WINDOWS ON a SUNNY DAY ...
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