Summary

Part II

  • A quest is the search for an alternative that meets cognitive criteria.
  • Business strategy can be viewed from at least two different perspectives: one finite, the other infinite. From a finite perspective, we treat business as a game to be won. From an infinite perspective, we never declare victory. Instead, we focus on progress and the creation of enduring value and relevance. This book embraces the latter philosophy.
  • To adventure means to take a risk in the hope of a favourable outcome. Three elements are required to make this happen: a progressive strategy, an enterprise culture that values learning, and leadership that values new thinking.
  • To pioneer means to open up a new area, and to lead in the development of new and better ways. Through pioneering leadership, enterprises enable meaningful progress and secure enduring relevance.
  • At least three major paradoxes exist within pioneering leadership. First, to gain certainty, we must embrace the fuzziness of uncertainty. Second, to build conviction, we must harness the benefit of doubt. Thirdly, to make meaningful progress, we must avoid success. Victory is never declared.
  • The benefit of doubt is often underestimated. Doubt makes ideas stronger, leaders better, and life more wonderful.
  • Within every large enterprise exist intrapreneurs — people who seek to leverage their influence to create new value within an enterprise. Savvy leaders foster intrapreneurship, creating startup-like environments in which it is ...

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