© Minhaz-Us-Salakeen Fahme, Tanimul Haque Khan 2021
M.-U.-S. Fahme, T. H. KhanHow to Make a Gamehttps://doi.org/10.1007/978-1-4842-6917-6_6

6. A Stitch in Time Saves Nine

Minhaz-Us-Salakeen Fahme1   and Tanimul Haque Khan2
(1)
Narayanganj, Bangladesh
(2)
Dhaka, Bangladesh
 

Now that we are going to move into the development phase, let’s talk about some precautions you should take. They may look unimportant at first but, as the project grows, everyone regrets not doing them right from the start. This chapter’s takeaway is our greatest mistakes and realizations over the years.

In this chapter, we will talk about the following:
  • Project structuring

  • Code patterns

  • Conventions

  • Asset optimization

Note

In this chapter, we assume you have some sort of idea regarding coding, ...

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