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How to Use Objects: Code and Concepts by Holger Gast

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Chapter 2. Fundamental Object Structures

In Chapter 1, we analyzed Java’s perception of “objects” and their usage in professional software development. Chapter 3 will add the aspect of abstraction by inheritance and interfaces. After that, we will have discussed the most prominent language features, and by working and experimenting with the guidelines you will have become a sound and reliable developer.

Professional software development is, however, more than just the goal-oriented application of elementary language constructs in code. For one thing, it involves strategic planning and effective communication about goals and software structures. For these purposes, individual objects, with their various methods and fields, are too fine-grained. ...

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