O'Reilly logo

How to Use Objects: Code and Concepts by Holger Gast

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 12. Design Strategies

Design is a challenging activity: We invent objects, distribute responsibilities, and define collaborations to solve a given real-world problem in software. In the process, we must make a vast number of decisions, each of which influences the outcome of the project: how well we fulfill the users’ expectations; how quickly we can deliver the software; how much effort we have to spend; how easily the software can be adapted to new requirements; how long the software will remain usable; and maybe even whether the project is a success or a failure.

In the end, there is almost never a single best answer to the design questions that arise in this process. We have to make do with heuristics and often have to be content ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required