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HTML5 24-Hour Trainer
book

HTML5 24-Hour Trainer

by Joseph W. Lowery, Mark Fletcher
February 2011
Beginner
331 pages
5h 58m
English
Wrox
Content preview from HTML5 24-Hour Trainer

Chapter 23. Working with Plug-Ins

HTML is very flexible for a text-based computer language, but, by itself, it can't do everything. For this reason, browsers are designed to be extended through a plug-in architecture. Plug-ins can make it possible to open non-web documents and handle other tasks typically suited for desktop applications. Some plug-ins, like the Flash Player from Adobe, are almost ubiquitous and have become a platform themselves. In this lesson, you learn how to work with plug-ins in general and also, specifically, with the Flash Player to display animations and the competing Microsoft Silverlight plug-in.

UNDERSTANDING PLUG-INS

A plug-in is a small computer application that works with one or more browsers to provide additional functionality. Plug-ins typically need to be installed separately by the user, although in certain instances they may be included in the browser installation. Because plug-ins most frequently require site visitors to take an extra step, the web designer must be sure their use is important, if not essential, to the site's viability.

Web designers do not insert plug-ins into their web pages — they insert content that requires a plug-in to be displayed in a browser. For instance, you don't add the Flash Player to your page, you add an SWF file that relies on the Flash Player to be seen. Plug-in content comprises one or more external files that must be published online along with the HTML source code, CSS, images, and other files.

Two HTML tags are ...

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