What’s Next?

We have shown you a plethora of examples for how you can use HTML5 Canvas to animate objects using some basic principles of math, physics, and Box2D. However, we have really only begun to scratch the surface of the multitude of ways that you can use math and physics in your applications. In the next couple chapters, we will switch gears, discussing audio and video, before we start applying many of the concepts we have learned in this book to a couple of in-depth game projects.

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