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HTML5 Game Development For Dummies by Andy Harris

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Chapter 10

Documenting simpleGame

In This Chapter

arrow How simpleGame is organized

arrow Main characteristics of the Scene class

arrow Using the Sprite class

arrow Working with the Timer and Sound objects

arrow Using the virtual joystick for mobile input

arrow Working with the accelerometer on mobile devices

arrow Creating virtual buttons

arrow Reading the keyboard

arrow Modifying the game engine

The simpleGame library streamlines HTML5 game development. It’s a powerful tool, and there are many details. This chapter simply walks through every single object and method in the library and explains how everything works in detail.

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