Chapter 10
Documenting simpleGame
In This Chapter
How simpleGame
is organized
Main characteristics of the Scene
class
Using the Sprite
class
Working with the Timer
and Sound
objects
Using the virtual joystick for mobile input
Working with the accelerometer on mobile devices
Creating virtual buttons
Reading the keyboard
Modifying the game engine
The simpleGame
library streamlines HTML5 game development. It’s a powerful tool, and there are many details. This chapter simply walks through every single object and method in the library and explains how everything works in detail.
Overview ...
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