April 2013
Beginner
384 pages
8h 34m
English
Chapter 10
Documenting simpleGame
In This Chapter
How simpleGame is organized
Main characteristics of the Scene class
Using the Sprite class
Working with the Timer and Sound objects
Using the virtual joystick for mobile input
Working with the accelerometer on mobile devices
Creating virtual buttons
Reading the keyboard
Modifying the game engine
The simpleGame library streamlines HTML5 game development. It’s a powerful tool, and there are many details. This chapter simply walks through every single object and method in the library and explains how everything works in detail.
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