CHAPTER 13

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The State of Responsive Design

Tyler Smith, HTML5 Game Developer, Engineer and Tech Evangelist at AgeCheqColt “MainRoach” McAnlis, Developer Advocate, Google

Building an HTML5 game in the modern world is rife with difficulties. In addition to technical limitations and variations among browsers, you have the added burden of the current consumer world, which is predominantly driven by a boom in smartphones and tablet devices. What makes developing for this slew of heterogeneous devices difficult is the massive array of resolutions, physical sizes, and performance among them. For your web game to be successful, you’ll need to adapt it ...

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