Making a Multiplatform Game
Making games is exciting, exhilarating, and hugely fulfilling. Making good games isn’t easy. Making great games that work on multiple platforms is . . . what this chapter is about.
From control methods, to interaction design, to maintenance overheads, this chapter looks at many of the issues and opportunities concerning games made for desktop, smartphone, and tablet.
Case Study: Funfair Freak-Out1
Scooby Doo Funfair Freak-Out is a game designed and developed for the BBC Television children’s website CBBC, the leading kids’ web site in the United Kingdom. As a member ...