Introduction

Making games is hard.

Even most veteran game developers don’t fully grasp the scale of how difficult it is to weave together technology, code, design, sound, and distribution to produce something that resonates with players around the world. As industries go, game development is still fairly young, only really gaining traction in the early 1980s. This makes it an even more difficult process, which, frankly, we’re still trying to figure out.

In 30 years of game development, we’ve seen the boom of console games, computer games, Internet bubbles, shareware, social gaming, and even mobile gaming. It seems that every five to eight years, the entire industry reinvents itself from the core in order to adjust to the next big thing.

As hardware ...

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