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HTML5 Game Development by Example(Second Edition)
book

HTML5 Game Development by Example(Second Edition)

by Seng Hin Mak
June 2015
Beginner
354 pages
8h 23m
English
Packt Publishing
Content preview from HTML5 Game Development by Example(Second Edition)

Time for action – sending the drawing through WebSockets

Carry out the following steps:

  1. First, we need to modify the server logic. Open the game.js file and add two constants at the beginning of the file, as follows:
    // Constants
    var LINE_SEGMENT = 0;
    var CHAT_MESSAGE = 1;
  2. In the Room.prototype.addUser method, add the following code at the beginning of the method:
    this.users.push(user);
    var room = this;
    // tell others that someone joins the room
    var data = {
      dataType: CHAT_MESSAGE,
      sender: "Server",
      message: "Welcome " + user.id 
         + " joining the party. Total connection: " + this.users.length
    };  
    room.sendAll(JSON.stringify(data));
  3. We use JSON-formatted string for communicating both drawing actions and chat messages. Add the following code to the user ...
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Publisher Resources

ISBN: 9781785287770