Exploring the resource editors

In order to create a game in GameMaker: Studio, you need a minimum of three types of resource assets: a Sprite (what you see), an Object (what it does), and a Room (where it happens). On top of these, you can also have Scripts, Backgrounds, Sounds, Fonts, Paths, and Time Lines.

Each resource that you can bring into GameMaker: Studio has its own properties editor. In order to get acquainted with each of them, we are going to build a very simple game of cat and mouse. We will create a player character (a mouse) that can move around the room, collect items (cheese), and avoid an enemy (a cat). Let's dive right in by creating some sprites.

Loading your art assets with the Sprite Properties editor

Sprites are bitmap ...

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