Chapter 8. Playing with Particles
Over the last two chapters we have built a robust physics-based game utilizing Joints, Fixtures, and Forces. We then added a full Front End that had a shop where the player could purchase equipment and unlockable levels. We also updated the HUD and implemented the Introductory and Score screens to round out each level. It feels almost like a complete game, but something is missing. The TNT blinks out of existence and the breaking of the Pillars just pops into view. In this chapter, we are going to solve this by adding a few particle effects to the game to help mask these changes. After this little bit of polish, our game will be ready for release!
Introducing particle effects
Particle effects are the decorative ...