Chapter 9. Get Your Game Out There

After all the hard work, our game is ready to be released. In this chapter we are going to upload our game to a web server, so that it can be played on the Internet by anyone. We will look at how we can allow users to log into their Facebook account, and post the score of a level to their Facebook walls. We will also integrate Flurry analytics to track useful data that will allow us to understand how and where people are playing the game. Finally, we will briefly talk about earning money from games.

Releasing a game on your own site

In order for people to play the game, we need to get it up onto a website, preferably your own. This means we are going to need to find a place to host the website, export a final build ...

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