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HTML5 Games Most Wanted: Build the Best HTML5 Games
book

HTML5 Games Most Wanted: Build the Best HTML5 Games

by Seb Lee-Delisle, Gaëtan Renaudeau, Jonathan Bergknoff, Egor Kuryanovich, Mathias Paumgarten, Russell Goldenberg, David Strauß, Rob Hawkes, Brian Danchilla, Jonas Wagner, Shy Shalom
March 2012
Intermediate to advanced
281 pages
7h 27m
English
friends of ED
Content preview from HTML5 Games Most Wanted: Build the Best HTML5 Games

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Chapter 2

Complexity from Simplicity

This chapter will take a look at game design to see how you can make a game fun at its most basic level. A case study of a game called “A to B” will be used to highlight some of the essential theories of design implementation. This chapter will also discuss the use of the JavaScript library, Processing.js in the implementation of A to B. We will go over some advantages and disadvantages of building your game with this framework.

By the end of this chapter, you will have a better understanding of the following:

  • Game design fundamentals
  • Workflow
  • Processing.js
  • How to use Processing.js for HTML5 games

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Publisher Resources

ISBN: 9781430239789Purchase book