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Chapter 2

Complexity from Simplicity

This chapter will take a look at game design to see how you can make a game fun at its most basic level. A case study of a game called “A to B” will be used to highlight some of the essential theories of design implementation. This chapter will also discuss the use of the JavaScript library, Processing.js in the implementation of A to B. We will go over some advantages and disadvantages of building your game with this framework.

By the end of this chapter, you will have a better understanding of the following:

  • Game design fundamentals
  • Workflow
  • Processing.js
  • How to use Processing.js for HTML5 games

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