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HTML5 Games: Novice to Ninja
book

HTML5 Games: Novice to Ninja

by Earle Castledine
February 2018
Beginner
462 pages
10h 40m
English
SitePoint
Content preview from HTML5 Games: Novice to Ninja

Level 8: Bringing a Game to Life with “Juice”

In game development, the first 90% of a project is a lot easier than the second 90%. — Tim Sweeney, Founder of Epic Games

Everything we’ve been learning has been building up to this chapter. If we have any chance of winning the IGC, saving the clubhouse, and taking down Guy Shifty, this is where we have to do it. This is where we transform Bravedigger from a scrappy proof-of-concept prototype into a full-blown game. Although we now have the ability to make games, they don’t yet feel like the ones we know and love. That’s because they’re missing something important. They’re missing “juice”.

Juice is the magic dust that we sprinkle liberally on our projects to bring them to life. It’s an umbrella ...

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Publisher Resources

ISBN: 9781492065401Errata Page