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Hughes/Computer Graphics, 3/E by Steven K. Feiner, Andries van Dam, John F. Hughes, Morgan McGuire, David F. Sklar, James D. Foley, Kurt Akeley

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List of Principles

Here we collect the principles that we explicitly espoused throughout the book. Like koans, these are perhaps best used to reflect on what you have learned, as new apertures through which to view those topics, and as a concise way of discussing the patterns that underlie computer graphics. Simply studying them outside of their context would not be effective.

We view this book as a series of case studies of concrete techniques—the practice that shows how to apply the principles to image synthesis and other problems. Our hope is that after reading many of the chapters you will agree that there is indeed a compact set of ideas and many ways of applying them.

As computer graphics scientists and engineers, we explore a vast sea ...

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