Human-Computer Etiquette

Book description

Written by experts from various fields, this edited collection explores a wide range of issues pertaining to how computers evoke human social expectations. The book illustrates how socially acceptable conventions can strongly impact the effectiveness of human-computer interactions and how to consider such norms in the design of human-computer inter

Table of contents

  1. Front Cover (1/2)
  2. Front Cover (2/2)
  3. Contents
  4. Photo and Figure Credits
  5. Acknowledgments
  6. The Editors
  7. Contributors
  8. Chapter 1 - Human–Computer Etiquette: Should Computers Be Polite? (1/3)
  9. Chapter 1 - Human–Computer Etiquette: Should Computers Be Polite? (2/3)
  10. Chapter 1 - Human–Computer Etiquette: Should Computers Be Polite? (3/3)
  11. Chapter 2 - As Human–Computer Interactions Go Global (1/4)
  12. Chapter 2 - As Human–Computer Interactions Go Global (2/4)
  13. Chapter 2 - As Human–Computer Interactions Go Global (3/4)
  14. Chapter 2 - As Human–Computer Interactions Go Global (4/4)
  15. Chapter 3 - Etiquette to Bridge Cultural Faultlines: Cultural Faultlines in Multinational Teams: Potential for Unintended Rudeness (1/6)
  16. Chapter 3 - Etiquette to Bridge Cultural Faultlines: Cultural Faultlines in Multinational Teams: Potential for Unintended Rudeness (2/6)
  17. Chapter 3 - Etiquette to Bridge Cultural Faultlines: Cultural Faultlines in Multinational Teams: Potential for Unintended Rudeness (3/6)
  18. Chapter 3 - Etiquette to Bridge Cultural Faultlines: Cultural Faultlines in Multinational Teams: Potential for Unintended Rudeness (4/6)
  19. Chapter 3 - Etiquette to Bridge Cultural Faultlines: Cultural Faultlines in Multinational Teams: Potential for Unintended Rudeness (5/6)
  20. Chapter 3 - Etiquette to Bridge Cultural Faultlines: Cultural Faultlines in Multinational Teams: Potential for Unintended Rudeness (6/6)
  21. Chapter 4 - Computational Models of Etiquette and Culture (1/6)
  22. Chapter 4 - Computational Models of Etiquette and Culture (2/6)
  23. Chapter 4 - Computational Models of Etiquette and Culture (3/6)
  24. Chapter 4 - Computational Models of Etiquette and Culture (4/6)
  25. Chapter 4 - Computational Models of Etiquette and Culture (5/6)
  26. Chapter 4 - Computational Models of Etiquette and Culture (6/6)
  27. Chapter 5 - The Role of Politeness in Interactive Educational Software for Language Tutoring (1/5)
  28. Chapter 5 - The Role of Politeness in Interactive Educational Software for Language Tutoring (2/5)
  29. Chapter 5 - The Role of Politeness in Interactive Educational Software for Language Tutoring (3/5)
  30. Chapter 5 - The Role of Politeness in Interactive Educational Software for Language Tutoring (4/5)
  31. Chapter 5 - The Role of Politeness in Interactive Educational Software for Language Tutoring (5/5)
  32. Chapter 6 - Designing for Other Cultures: Learning Tools Design in the Nasa Amerindian Context (1/6)
  33. Chapter 6 - Designing for Other Cultures: Learning Tools Design in the Nasa Amerindian Context (2/6)
  34. Chapter 6 - Designing for Other Cultures: Learning Tools Design in the Nasa Amerindian Context (3/6)
  35. Chapter 6 - Designing for Other Cultures: Learning Tools Design in the Nasa Amerindian Context (4/6)
  36. Chapter 6 - Designing for Other Cultures: Learning Tools Design in the Nasa Amerindian Context (5/6)
  37. Chapter 6 - Designing for Other Cultures: Learning Tools Design in the Nasa Amerindian Context (6/6)
  38. Chapter 7 - Network Operations: Developing Trust in Human and Computer Agents (1/8)
  39. Chapter 7 - Network Operations: Developing Trust in Human and Computer Agents (2/8)
  40. Chapter 7 - Network Operations: Developing Trust in Human and Computer Agents (3/8)
  41. Chapter 7 - Network Operations: Developing Trust in Human and Computer Agents (4/8)
  42. Chapter 7 - Network Operations: Developing Trust in Human and Computer Agents (5/8)
  43. Chapter 7 - Network Operations: Developing Trust in Human and Computer Agents (6/8)
  44. Chapter 7 - Network Operations: Developing Trust in Human and Computer Agents (7/8)
  45. Chapter 7 - Network Operations: Developing Trust in Human and Computer Agents (8/8)
  46. Chapter 8 - Etiquette in Distributed Game-Based Training: Communication, Trust, Cohesion (1/5)
  47. Chapter 8 - Etiquette in Distributed Game-Based Training: Communication, Trust, Cohesion (2/5)
  48. Chapter 8 - Etiquette in Distributed Game-Based Training: Communication, Trust, Cohesion (3/5)
  49. Chapter 8 - Etiquette in Distributed Game-Based Training: Communication, Trust, Cohesion (4/5)
  50. Chapter 8 - Etiquette in Distributed Game-Based Training: Communication, Trust, Cohesion (5/5)
  51. Chapter 9 - Etiquette in Motivational Agents: Engaging Users and Developing Relationships (1/6)
  52. Chapter 9 - Etiquette in Motivational Agents: Engaging Users and Developing Relationships (2/6)
  53. Chapter 9 - Etiquette in Motivational Agents: Engaging Users and Developing Relationships (3/6)
  54. Chapter 9 - Etiquette in Motivational Agents: Engaging Users and Developing Relationships (4/6)
  55. Chapter 9 - Etiquette in Motivational Agents: Engaging Users and Developing Relationships (5/6)
  56. Chapter 9 - Etiquette in Motivational Agents: Engaging Users and Developing Relationships (6/6)
  57. Chapter 10 - Anthropomorphism and Social Robots: Setting Etiquette Expectations (1/7)
  58. Chapter 10 - Anthropomorphism and Social Robots: Setting Etiquette Expectations (2/7)
  59. Chapter 10 - Anthropomorphism and Social Robots: Setting Etiquette Expectations (3/7)
  60. Chapter 10 - Anthropomorphism and Social Robots: Setting Etiquette Expectations (4/7)
  61. Chapter 10 - Anthropomorphism and Social Robots: Setting Etiquette Expectations (5/7)
  62. Chapter 10 - Anthropomorphism and Social Robots: Setting Etiquette Expectations (6/7)
  63. Chapter 10 - Anthropomorphism and Social Robots: Setting Etiquette Expectations (7/7)
  64. Chapter 11 - The Social Brain: Behavioral, Computational, and Neuroergonomic Perspectives (1/6)
  65. Chapter 11 - The Social Brain: Behavioral, Computational, and Neuroergonomic Perspectives (2/6)
  66. Chapter 11 - The Social Brain: Behavioral, Computational, and Neuroergonomic Perspectives (3/6)
  67. Chapter 11 - The Social Brain: Behavioral, Computational, and Neuroergonomic Perspectives (4/6)
  68. Chapter 11 - The Social Brain: Behavioral, Computational, and Neuroergonomic Perspectives (5/6)
  69. Chapter 11 - The Social Brain: Behavioral, Computational, and Neuroergonomic Perspectives (6/6)
  70. Chapter 12 - Etiquette Considerations for Adaptive Systems that Interrupt: Cost and Benefits (1/7)
  71. Chapter 12 - Etiquette Considerations for Adaptive Systems that Interrupt: Cost and Benefits (2/7)
  72. Chapter 12 - Etiquette Considerations for Adaptive Systems that Interrupt: Cost and Benefits (3/7)
  73. Chapter 12 - Etiquette Considerations for Adaptive Systems that Interrupt: Cost and Benefits (4/7)
  74. Chapter 12 - Etiquette Considerations for Adaptive Systems that Interrupt: Cost and Benefits (5/7)
  75. Chapter 12 - Etiquette Considerations for Adaptive Systems that Interrupt: Cost and Benefits (6/7)
  76. Chapter 12 - Etiquette Considerations for Adaptive Systems that Interrupt: Cost and Benefits (7/7)
  77. Chapter 13 - Etiquette-Based Sociotechnical Design (1/6)
  78. Chapter 13 - Etiquette-Based Sociotechnical Design (2/6)
  79. Chapter 13 - Etiquette-Based Sociotechnical Design (3/6)
  80. Chapter 13 - Etiquette-Based Sociotechnical Design (4/6)
  81. Chapter 13 - Etiquette-Based Sociotechnical Design (5/6)
  82. Chapter 13 - Etiquette-Based Sociotechnical Design (6/6)
  83. Chapter 14 - Politechnology: Manners Maketh Machine (1/3)
  84. Chapter 14 - Politechnology: Manners Maketh Machine (2/3)
  85. Chapter 14 - Politechnology: Manners Maketh Machine (3/3)
  86. Chapter 15 - Epilogue
  87. Back Cover

Product information

  • Title: Human-Computer Etiquette
  • Author(s): Caroline C. Hayes, Christopher A. Miller
  • Release date: December 2010
  • Publisher(s): Auerbach Publications
  • ISBN: 9781420069464