May 2022
Intermediate to advanced
335 pages
6h 3m
English
You learned how to develop a game using the HCI approach in the previous chapter. In the gaming industry, however, each supplier develops a game using proprietary technologies. How can you construct a broad design and architecture for game development in this case? That is what you will learn in this chapter. You learn how to employ generic patterns in game design.
Overall design ...
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