The first two chapters are an overview of topics used in my classroom. Students will want to read these chapters to become familiar with the workings of storyboarding and previsualization of 2D/3D animation. Those in the industry may want to skim the following chapters, as a few of the ideas presented may be new to you. From techniques that I learned in the industry and have honed in the classroom, I have put forth a few ideas to help streamline a 2D/3D animation process. You can add these thoughts into your own pipelines.
The chapters are a short read and even include homework. I hope you brought your pencil and paper to class.