As you've seen throughout this text, WPF is a much more graphics-oriented framework than any previous Windows development framework. So far, I've covered graphics piecemeal, in the context of whatever topic I was covering at the time. In this chapter, I'll cover graphics from a higher perspective and show how various graphics features apply across WPF as a whole.
In this chapter, I'll be covering five areas of graphics that are used in various ways. These topics fall into three categories:
The first two topics, transforms and bitmap effects, cover several ways in which you can modify the visual presentation of an element.
Next I'll cover brushes, which you can use to paint areas of elements.
Finally I'll ...