In this chapter, you learn how to unwrap your assets and prepare them for texturing. Unwrapping is a vital step in 3D asset creation. In the unwrapping process, you layout the surface of the 3D model in a 3D format so that you can paint on it, apply bitmap textures, or procedurally texture it. Without unwrapping, it is usually not possible to texture assets properly.
When unwrapping, you need to keep the UV islands as flat as possible to reduce distortion on the applied texture. You should also keep the UV islands as even and as close to their original size as possible to ensure ...