© Abhishek Kumar 2021
A. KumarImmersive 3D Design Visualizationhttps://doi.org/10.1007/978-1-4842-6597-0_7

7. Lightmap Analysis and Correction

Abhishek Kumar1  
(1)
Varanasi, Uttar Pradesh, India
 
This chapter analyzes lightmaps and their importance. First, let’s apply some placeholder materials to the scene that you created in UE4. Then, go to the Content folder ➤ StarterContent ➤ Materials and drag and drop the M_AssetPlatform material into all the meshes in your scene (see Figure 7-1).
../images/502922_1_En_7_Chapter/502922_1_En_7_Fig1_HTML.jpg
Figure 7-1

Applying custom material to our mesh

Lightmap Analysis

Now you are ready to bake lights and see what happens. Click the drop-down arrow next to Build and select ...

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