Now that we have learned to master Unity to develop an application for HoloLens, we get to the more advanced scenarios. In this part, we go into threading and the use of plugins.
Threading
I was very surprised when I started developing for mixed reality devices like the HoloLens using Unity. Unity is a single-threaded computing application. For me, working mostly with multithreaded application development, it was like going back in time. Why on earth is this application single-threaded? Are there even benefits to using such a system? Yes, there are! There is a very good reason for it. ...