© Alexander Meijers 2020
A. MeijersImmersive Office 365https://doi.org/10.1007/978-1-4842-5845-3_7

7. HoloLens Development

Alexander Meijers1 
RIJSWIJK, The Netherlands

This chapter goes into more detail of HoloLens development using Unity and Visual Studio. This incorporates the architecture of your application and what you will need to debug your application.

Application Architecture

To understand how your applications run and behave you will need to understand the architecture and lifecycle of your application. There are several parts you need to understand, to get a grip on how your application acts in certain conditions. A mixed reality application is built using Unity and Visual Studio. The application runs mainly on the Unity engine using ...

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