Virtual worlds can be game spaces, experimental modeling spaces, and other types of spaces. Games come in many genres, and also can be divided by types of aesthetic and interface qualities. Understanding the particularities of virtual worlds is important for information professionals.
Games are the most common kind of virtual worlds, and for many good reasons. Games make money. Games have drama. Games are a way to gain cred, reputation, and to improve social standing amongst other gamers. Games are fun.
But as David Parlett puts it in his excellent Oxford History of Games: ‘Play validates itself. Its purpose and value are intrinsic. True ...