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Information Dynamics in Virtual Worlds by Woody Evans

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Appendix II: TOS

In an age of Digital Rights Management, licensing of music and books, and the leveraging of privacy (and identity) by corporate interests, legal language is loaded and revealing. DRM, as it is shortened, suggests that ‘rights’ are something than can be, and perhaps should be, managed. But managed by whom, or by what entities? As a user enters a virtual world, she needs to be mightily mindful of the terms by which she passes through the gates.

What follows is a record of the legalese (as of mid-to-late 2010) presented to folks entering two virtual worlds: Runescape and Second Life. These two worlds were selected because they represent very different kinds of experiences. As described in great detail above, Runescape is kind ...

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