This chapter was full of the technical—XML and SVG code, objects, attributes,
y values, and more. First we learned how to open the XML Editor. Then we took a step back and learned a bit about SVG coding; all about the shape, image, and text attributes. We even dug further into the code a bit to edit some text. Of course, there is a lot more that can be done with the code version of your graphics—but we left most of that to a programming team, or for more investigative work on your part.