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Inside LightWave 3D v10 by Dan Ablan

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Chapter 3. Texture Creation

In the beginning, somewhere back in the 1980s, a rotating 3D cube was an amazing thing to see. Today, the realism of 3D animation can be very eye-catching, but a good part of this realism comes from two key factors: lighting and surfacing. Gone are the days of rendering objects with simple colors. Today you need to add images, textures, grunge, dirt, shine, reflection, and more to your 3D models to make them look the best they can. In your 3D career, professional or otherwise, you’ll find that achieving this realism is a never-ending battle. Note, however, that this struggle is a blessing in disguise. Your mission, should you choose to accept it, is to continually better your work. Once you create a fantastic piece ...

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