Chapter 5. 3D Cameras
In today’s world, almost everyone has a camera, whether it’s a webcam, a handy point-and-shoot, an old 35 mm, a camera phone, or even a disposable from the grocery store. Chances are, you have experience taking pictures, and that will serve you well when considering one of the most overlooked features in 3D software—the camera. When filmmakers create motion pictures, they block out their shots, set up camera angles, and select the proper lenses before they shoot a frame of film. 3D animators, on the other hand, often take great pains to set up their models and lighting, and then treat the camera as an afterthought. Of course, you know better, and understand that the camera should be an integral part of the animation process, ...
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