October 2023
Intermediate to advanced
216 pages
4h 14m
English
In the previous chapter, we learned how to call C++ code from Lua and how to register C++ modules. You might have observed that you can create objects in C++ and register them to Lua, but how about creating C++ objects freely in Lua? This is what we will set out to achieve in this chapter.
We will learn about the following topics and export C++ types to Lua in a top-down approach:
Here are the technical requirements for this chapter:
Read now
Unlock full access