Skip to Content
Interaction Design, 6th Edition
book

Interaction Design, 6th Edition

by Yvonne Rogers, Helen Sharp, Jennifer Preece
April 2023
Intermediate to advanced
720 pages
25h 45m
English
Wiley
Content preview from Interaction Design, 6th Edition

 

3.1 Introduction

When coming up with new ideas as part of a design project, it is important to conceptualize them in terms of what the proposed product will do. Sometimes, this is referred to as creating a proof of concept. In relation to the double diamond framework described in Chapter 2, it can be viewed as an initial pass to help define the area and also when developing responses to the design challenge and then testing different solutions at small scale. In particular, it comes out of the “discover” phase (left side of the left diamond) and progresses through the define phase (right side of the left diamond). One reason for needing to do this is as a reality check where fuzzy ideas and assumptions about the benefits of the proposed product and user experience are scrutinized in terms of their ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Interaction Design, 5th Edition

Interaction Design, 5th Edition

Helen Sharp, Jennifer Preece, Yvonne Rogers

Publisher Resources

ISBN: 9781119901099Purchase Link