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INTERACTION DESIGN: beyond human-computer interaction, 3rd Edition
book

INTERACTION DESIGN: beyond human-computer interaction, 3rd Edition

by Yvonne Rogers, Helen Sharp, Jenny Preece
June 2011
Intermediate to advanced
600 pages
21h
English
Wiley
Content preview from INTERACTION DESIGN: beyond human-computer interaction, 3rd Edition

Chapter 9

THE PROCESS OF INTERACTION DESIGN

  • 9.1 Introduction
  • 9.2 What Is Involved in Interaction Design?
  • 9.3 Some Practical Issues

Objectives

The main aims of this chapter are to:

  • Consider what doing interaction design involves.
  • Explain some advantages of involving users in development.
  • Explain the main principles of a user-centered approach.
  • Present a simple lifecycle model of interaction design.
  • Ask and provide answers for some important questions about the interaction design process.
  • Consider how interaction design activities can be integrated into the wider product development lifecycle.

9.1 Introduction

Design is a practical and creative activity with the aim of developing a product that helps its users achieve their goals. In previous chapters, we looked at different kinds of interactive products, issues that need to be taken into account when doing interaction design, some of the theoretical basis for the field, and techniques for gathering and analyzing data to understand users' goals. In this chapter we start to explore how we can design and build interactive products.

Chapter 1 defined interaction design as being concerned with ‘designing interactive products to support the way people communicate and interact in their everyday and working lives.’ But how do you go about doing this? Developing a product must begin with gaining some understanding of what is required of it, but where do these requirements come from? Whom do you ask about them? Underlying good interaction ...

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Publisher Resources

ISBN: 9780470665763Purchase book