This chapter aims at addressing the typical problems of user interface (UI) design, by providing a reasoned categorization of classical user interaction patterns in modern interfaces. Each pattern is described by its IFML model, an exemplary UI rendering and a textual explanation of its behavior.
KeywordsDesign pattern; IFML; Interaction patterns; Modeling; UIUser experience; User interface design; UX
This chapter presents IFML under a problem-oriented perspective and thus complements the construct-oriented perspective of the preceding chapters. It introduces a number of patterns that can be used to tackle typical problems in the design of the interface, with a twofold aim: showing IFML at work in situations of ...
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