IFML by examples
Abstract
This chapter provides a sample of realistic applications, inspired from real-world popular ones, and describes how they can be modeled in using the Interaction Flow Modeling Language (IFML). More precisely, the chapter covers two large modeling examples: the first is a mobile app tailored to smartphones, providing an online photo and video-sharing service that allows people to take pictures and videos, apply digital effects to them, and share them on several social networks; the second one illustrates an online auction site, inspired by some very popular web applications, where people and businesses buy and sell a broad variety of goods and even services from all around the world. Both cases are thoroughly modeled ...
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