Some developers feel that prototyping is the part of the creative development process that is the most fun. It requires that you actually make a working model that will let users experience the look and feel of the new product. In doing so, however, you don’t have to build out the product in every detail. So you get to concentrate on all the features and the magic of the new product without having to add the detail of the more mundane, more repetitious sections. In that sense, the prototype is like the level 2 flowchart. It represents all the different kinds of interactions that are possible without actually following all of them to their necessary conclusions. Even prototypes of interactive stories need not show every possible ...

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