Interactive Design

Book description

User experience design is one of the fastest-growing specialties in graphic design. Smart companies realize that the most successful products are designed to meet the needs and goals of real people the users. This means putting the user at the center of the design process.This innovative, comprehensive book examines the user-centered design process from the perspective of a designer. With rich imagery, Interactive Design introduces the different UX players, outlines the user-centered design process from user research to user testing, and explains through various examples how user-centered design has been successfully integrated into the design process of a variety of design studios worldwide.

Table of contents

  1. Cover
  2. Title
  3. Contents
  4. Introduction (1/2)
  5. Introduction (2/2)
  6. CHAPTER 1 What Is User-Centered Design and Why Do We Need It? (1/3)
  7. CHAPTER 1 What Is User-Centered Design and Why Do We Need It? (2/3)
  8. CHAPTER 1 What Is User-Centered Design and Why Do We Need It? (3/3)
  9. CHAPTER 2 Collaborating with Your Team and Your Client (1/2)
  10. CHAPTER 2 Collaborating with Your Team and Your Client (2/2)
  11. CHAPTER 3 Goals, Users, and Success Criteria (1/4)
  12. CHAPTER 3 Goals, Users, and Success Criteria (2/4)
  13. CHAPTER 3 Goals, Users, and Success Criteria (3/4)
  14. CHAPTER 3 Goals, Users, and Success Criteria (4/4)
  15. CHAPTER 4 Getting to Know Your Users (1/5)
  16. CHAPTER 4 Getting to Know Your Users (2/5)
  17. CHAPTER 4 Getting to Know Your Users (3/5)
  18. CHAPTER 4 Getting to Know Your Users (4/5)
  19. CHAPTER 4 Getting to Know Your Users (5/5)
  20. CHAPTER 5 Know Your Competitors (1/2)
  21. CHAPTER 5 Know Your Competitors (2/2)
  22. CHAPTER 6 Content Is King (1/3)
  23. CHAPTER 6 Content Is King (2/3)
  24. CHAPTER 6 Content Is King (3/3)
  25. CHAPTER 7 Designing for the Right Device (1/4)
  26. CHAPTER 7 Designing for the Right Device (2/4)
  27. CHAPTER 7 Designing for the Right Device (3/4)
  28. CHAPTER 7 Designing for the Right Device (4/4)
  29. CHAPTER 8 Guide, Motivate, and Engage the User (1/2)
  30. CHAPTER 8 Guide, Motivate, and Engage the User (2/2)
  31. CHAPTER 9 Building Sitemaps, Wireframes, and Prototypes (1/5)
  32. CHAPTER 9 Building Sitemaps, Wireframes, and Prototypes (2/5)
  33. CHAPTER 9 Building Sitemaps, Wireframes, and Prototypes (3/5)
  34. CHAPTER 9 Building Sitemaps, Wireframes, and Prototypes (4/5)
  35. CHAPTER 9 Building Sitemaps, Wireframes, and Prototypes (5/5)
  36. CHAPTER 10 Branding the Experience (1/4)
  37. CHAPTER 10 Branding the Experience (2/4)
  38. CHAPTER 10 Branding the Experience (3/4)
  39. CHAPTER 10 Branding the Experience (4/4)
  40. CHAPTER 11 What Can You Learn from Usability Testing? (1/4)
  41. CHAPTER 11 What Can You Learn from Usability Testing? (2/4)
  42. CHAPTER 11 What Can You Learn from Usability Testing? (3/4)
  43. CHAPTER 11 What Can You Learn from Usability Testing? (4/4)
  44. CHAPTER 12 If You Build It, They Won’t Always Come — Marketing the Experience (1/2)
  45. CHAPTER 12 If You Build It, They Won’t Always Come — Marketing the Experience (2/2)
  46. CHAPTER 13 Watch, Learn, and Adapt (1/3)
  47. CHAPTER 13 Watch, Learn, and Adapt (2/3)
  48. CHAPTER 13 Watch, Learn, and Adapt (3/3)
  49. CHAPTER 14 Looking into the Future (1/3)
  50. CHAPTER 14 Looking into the Future (2/3)
  51. CHAPTER 14 Looking into the Future (3/3)
  52. Resources
  53. Contributors
  54. About the Authors
  55. Acknowledgments

Product information

  • Title: Interactive Design
  • Author(s): Andy Pratt, Jason Nunes
  • Release date: November 2012
  • Publisher(s): Rockport Publishers
  • ISBN: 9781610586375