Book description
How we interface and interact with computing, communications and entertainment devices is going through revolutionary changes, with natural user inputs based on touch, voice, and vision replacing or augmenting the use of traditional interfaces based on the keyboard, mouse, joysticks, etc. As a result, displays are morphing from one-way interface devices that merely show visual content to two-way interaction devices that provide more engaging and immersive experiences. This book provides an in-depth coverage of the technologies, applications, and trends in the rapidly emerging field of interactive displays enabled by natural human-interfaces.
Key features:
Provides a definitive reference reading on all the touch technologies used in interactive displays, including their advantages, limitations, and future trends.
Covers the fundamentals and applications of speech input, processing and recognition techniques enabling voice-based interactions.
Offers a detailed review of the emerging vision-based sensing technologies, and user interactions using gestures of hands, body, face, and eye gazes.
Discusses multi-modal natural user interface schemes which intuitively combine touch, voice, and vision for life-like interactions.
Examines the requirements and technology status towards realizing "true" 3D immersive and interactive displays.
Table of contents
- Wiley-SID Series in Display Technology
- Title Page
- Copyright
- About the Author
- List of Contributors
- Series Editor's Foreword
- Preface
- List of Acronyms
- Chapter 1: Senses, Perception, and Natural Human-Interfaces for Interactive Displays
-
Chapter 2: Touch Sensing
- 2.1 Introduction
- 2.2 Introduction to Touch Technologies
- 2.3 History of Touch Technologies
- 2.4 Capacitive Touch Technologies
- 2.5 Resistive Touch Technologies
- 2.6 Acoustic Touch Technologies
- 2.7 Optical Touch Technologies
- 2.8 Embedded Touch Technologies
- 2.9 Other Touch Technologies
- 2.10 Summary
- 2.11 Appendix
- References
-
Chapter 3: Voice in the User Interface
- 3.1 Introduction
- 3.2 Voice Recognition
- 3.3 Deep Neural Networks for Voice Recognition
- 3.4 Hardware Optimization
- 3.5 Signal Enhancement Techniques for Robust Voice Recognition
- 3.6 Voice Biometrics
- 3.7 Speech Synthesis
- 3.8 Natural Language Understanding
- 3.9 Multi-turn Dialog Management
- 3.10 Planning and Reasoning
- 3.11 Question Answering
- 3.12 Distributed Voice Interface Architecture
- 3.13 Conclusion
- Acknowledgements
- References
- Chapter 4: Visual Sensing and Gesture Interactions
-
Chapter 5: Real-Time 3D Sensing With Structured Light Techniques
- 5.1 Introduction
- 5.2 Structured Pattern Codifications
- 5.3 Structured Light System Calibration
- 5.4 Examples of 3D Sensing with DFP Techniques
- 5.5 Real-Time 3D Sensing Techniques
- 5.6 Real-Time 3D Sensing for Human Computer Interaction Applications
- 5.7 Some Recent Advancements
- 5.8 Summary
- Acknowledgements
- References
- Chapter 6: Real-Time Stereo 3D Imaging Techniques
- Chapter 7: Time-of-Flight 3D-Imaging Techniques
- Chapter 8: Eye Gaze Tracking
- Chapter 9: Multimodal Input for Perceptual User Interfaces
- Chapter 10: Multimodal Interaction in Biometrics: Technological and Usability Challenges
- Chapter 11: Towards “True” 3D Interactive Displays
- Index
- End User License Agreement
Product information
- Title: Interactive Displays: Natural Human-Interface Technologies
- Author(s):
- Release date: October 2014
- Publisher(s): Wiley
- ISBN: 9781118631379
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