Object-oriented programming (OOP) techniques primarily depend on two concepts—class and objects. In this chapter, we’ll discuss these topics in detail.
A class is a blueprint, template, or prototype. It can describe the behaviors of its objects and is the foundation for how the objects are built or instantiated.
An object is an instance of a class.
If you are familiar with the game of football (or soccer, as it’s known in the United States), you know the players who are participating in a game are selected for their skills in various ...