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Interactive Storytelling for Video Games
book

Interactive Storytelling for Video Games

by Josiah Lebowitz, Chris Klug
September 2012
Beginner
336 pages
10h 1m
English
Routledge
Content preview from Interactive Storytelling for Video Games

CHAPTER

Two

A Brief History of Storytelling in Games

Before we start seriously looking at the nuts and bolts of game storytelling, I think it’s important to pause and take a look at the past. Games have come a long way since the days of Pong – and it’s not only the graphics, sound, and gameplay that have improved, but the storytelling as well. It’s interesting to trace the history of game stories as they evolved from a few lines of text or a couple of pixelated cut-scenes to the complex high-definition multimedia experiences of today and look at the titles that helped shape the eras in which they were released. Of course, a complete study of game history would require an entire book of its own, but we have time to take a look at a few of the ...

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Publisher Resources

ISBN: 9780240817170