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Interactive Storytelling for Video Games by Chris Klug, Josiah Lebowitz

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CHAPTER

Two

A Brief History of Storytelling in Games

Before we start seriously looking at the nuts and bolts of game storytelling, I think it’s important to pause and take a look at the past. Games have come a long way since the days of Pong – and it’s not only the graphics, sound, and gameplay that have improved, but the storytelling as well. It’s interesting to trace the history of game stories as they evolved from a few lines of text or a couple of pixelated cut-scenes to the complex high-definition multimedia experiences of today and look at the titles that helped shape the eras in which they were released. Of course, a complete study of game history would require an entire book of its own, but we have time to take a look at a few of the ...

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