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Interactive Storytelling for Video Games
book

Interactive Storytelling for Video Games

by Josiah Lebowitz, Chris Klug
September 2012
Beginner
336 pages
10h 1m
English
Routledge
Content preview from Interactive Storytelling for Video Games

CHAPTER

Four

The Story and the Characters

Story Flow and Progression

Having your story idea and structure all planned out is a great start, but when it comes to good storytelling in games or any other medium, what really makes a story great isn’t the basic idea or the structure –it’s the details. With smooth pacing and an interesting cast of believable characters, even a generic or seemingly dull idea can make for a great story. Unfortunately, the opposite is true as well. Characters that are boring or that the players can’t relate to can quickly suck the life out of even the best story idea, and poor pacing will turn large sections of a game into a tedious slog, no matter how good the story itself is. Neither of these issues alone will completely ...

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Publisher Resources

ISBN: 9780240817170