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Interactive Storytelling for Video Games by Chris Klug, Josiah Lebowitz

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CHAPTER

Seven

Fully Traditional and Interactive Traditional Stories

For the next several chapters, we’ll discuss the different types of storytelling shown on the spectrum in detail, along with their uses in games, including the advantages, disadvantages, and specific challenges involved in their creation. In this chapter, we’ll cover fully traditional and interactive traditional stories, as they share a similar structure, with interactive traditional stories building on the foundations set by fully traditional stories.

Fully Traditional Stories

image

FIGURE 7.1

Fully traditional storytelling.

Fully traditional stories are the classic form of storytelling, ...

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