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Interactive Storytelling for Video Games by Chris Klug, Josiah Lebowitz

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CHAPTER

Twelve

The Argument for the Supremacy of Player-Driven Storytelling

Now that you have a strong understanding of each of the main types of interactive storytelling used in video games, it’s time to return to the question that was first brought up in Chapter 1. Out of all these different storytelling styles, which is the best? Do the strict structure and careful pacing of the less player-driven forms of storytelling or the open structures and freedom of highly player-driven forms create the most enjoyable and moving stories?

In this chapter, we’ll look at things from the perspective of the player-driven storytelling advocates and delve into the reasons behind their beliefs. In the next chapter, we’ll do the same for the supporters of more ...

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